Idle Derivative Prototype
Another day, another prototype! Today I dove into a second style of Idle game using derivative style growth. To keep it simple I started working to duplicate the functionality of an existing idle game "Derivative Clicker". The basic idea is that generators produce other generators rather then increased amounts of the currency.
You can find the full base game here: <https: gzgreg.github.io="" derivativeclicker=""> if you're looking to see it's full implementation. So far today I managed to create the 'Derivatives" and 'Click Scholars' from their game to mostly full functionality as well as the modularity I implemented in yesterday's prototype. </https:>
Tomorrow I'll likely start with some refactoring. I think there are some areas I can clean up in order to help me expand functionality.
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